4/16/2023 0 Comments Tails of iron review![]() ![]() Personally, I was surprised by how vital parrying is here as in other Souls-likes (besides Sekiro: Shadows Die Twice) it's pretty much optional for more skilled players. Red attacks cannot be blocked and must be dodge rolled through, yellow attacks can be parried to deal some additional damage and basic attacks can both be dodged and blocked. ![]() In Tails of Iron, there are three basic attacks that enemies will unleash and these are well telegraphed through onscreen prompts. ![]() Having to defend yourself from two directions can be problematic, so you always want to stay on the move and ensure that your foes are placed directly before your shield. As the game takes place from a purely 2D perspective, you're also restricted in your movements and your positioning is an extra detail that you'll need to bear in mind. This doesn't mean that the game is any simpler though, as a poorly timed swing can leave you vulnerable to several punishing attacks. Firstly, there is no stamina meter and players are free to wave around their sword and hold up their shield to their heart's content. The core action might be as punishingly difficult as the Souls series, but some pretty major deviations have been made. The rats here simply communicate in squeaks and there is no voice acting, but interestingly, Doug Cockle, voice actor for Geralt of Rivia is present to offer context through his narration. After falling in battle and waking up amongst the dead, Redgi then sets out to rescue his kidnapped brothers and seeks to get revenge on those responsible for the bloodshed. Things start off in a pretty harrowing way as protagonist and heir to the throne Redgi witnesses an attacking group of frogs slaughter almost the entirety of his rat kingdom. Recently, I was able to play through the game's opening hour and I had the opportunity to speak to its producer and designer Jack Bennett. Tails of Iron is the most recent entry into the genre that I have been able to sample and it leaves a bold initial impression due to its deep and punishing combat and novel design choices. I've pretty much lost track of how many Souls-likes I have played over the last few years, but I've still managed to remain hooked due to their boundless potential. ![]()
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